2016闵行区高中一模解析之阅读C篇 | |||
|
|||
(C) 牛刀小试 A big focus of the criticism of computer games has concerned the content of the games being played. When the story of the games is analyzed they can be seen to fall into some styles. The two styles most popular with the children I interviewed were ‘Platformers’ and ‘Beat-them-ups.’ Platform games such as Sonic and Super Mario involve leaping from platform to platform, avoiding obstacles, moving on through the levels, and progressing through the different stages of the game. Beat-them-ups are the games which have caused concern over their violent content. These games involve fights between animated(动画的) characters. In many ways this violence can be compared to violence within children’s cartoons where a character is hit over the head or falls off a cliff but walks away unscathed. Argument has occurred in part because of the intensity of the game play, which is said to spill over into children’s everyday lives. There are worries that children are becoming more violent and aggressive after longtime exposure to these games. Playing computer games involves feelings of intense frustration and anger which often expresses itself in aggressive ‘yells’ at the screen. It is not only the ‘Beat-them-up’ games which produce this aggression; platform games are just as frustrating when the characters lose all their ‘lives’ and ‘die’ just before the end of the level is reached. Computer gaming relies upon intense concentration on the moving images on the screen and demands great hand-to-eye coordination (协调). When the player loses and the words ‘Game over’ appear on the screen, there is annoyance and frustration at being beaten by the computer and at having made an error. This anger and aggression could perhaps be compared to the aggression felt when playing football and you take your eye off the ball and enable the opposition to score. The annoyance experienced when defeated at a computer game is what makes gaming ‘addictive’: the player is determined not to make the same mistake again and to have ‘one last go’ in the hope of doing better next time. 74. The best title for the passage is _______. A. How to control anger while playing computer games 75. The word “unscathed” in Paragraph 1 probably means ________. A. unharmed B. unbeaten C. unsettled D. unhappy 76. According to Paragraph 2, how does violence relate to playing computer games? A. Beat-Them-Ups are more popular with children therefore more likely to produce violent behavior. 77. According to the author, why do video games lead to violence more than TV or movies? A. Because children cannot tell fiction from reality. 真相大白
名师把脉
步步为赢
想了解更多关于【上海高考英语培训】相关信息猛戳猛昂立培优网站:http://www.onlycollege.com.cn/ 或电话垂询:400-820-8062关注昂立外语官方微信,有课程代金劵赠送!
扫一扫,获取课程代金券 |
|||
|
|||
|
![]() |
评论·留言 |
新闻·热点 | 更多 |
开放课堂 | 更多 |
热荐课程 | 更多 |
哈佛少儿中外教特色2A班-WY-ZP-1... 开班时间:2016-11-15 上课时间:16:30-19:00 价格:8800 在线预约立减50元 新概念II下半册进阶班(49-96课... 开班时间:2017-01-08 上课时间:09:00-11:30 价格:6000 在线预约立减50元 新概念II下半册进阶班(49-96课... 开班时间:2017-01-08 上课时间:18:00-20:30 价格:6000 在线预约立减50元 小升初考证3E笔试3级班-YY-ZS-1... 开班时间:2016-07-04 上课时间:09:00-11:30 价格:3980 在线预约立减50元 新概念II下半册进阶班(49-96课... 开班时间:2016-11-06 上课时间:15:30-18:00 价格:6000 在线预约立减50元